We at “Dapper Penguin Studios” believe that video games are an emotional and personal medium, not just a simple past time. We dedicate our very souls in making the best possible simulation games, trying to resurrect a genre that seems forgotten in the last few years. Having gathered industry veterans (former Blizzard and Trion employees, with decades of combined experience), we strive in providing an unforgettable and enjoyable experiences with enough strategic complexity and replayability to satisfy the most experienced lovers of the genre, while its user friendly mechanics ensure that new players will love it as well.
“Rise of Industry”, our first big project, is the pinnacle of what growing in the 90’s provided, with endless nights playing tycoon games. With its success, we plan on paving the way to an increasing stream of quality simulation and tycoon games, for all ages, preferences and backgrounds.
Job Role: C.E.O, Designer & Producer
Fun Fact: Cereals go after milk.
Video games are my love, and designing them is my passion, used as a medium to transmit and evoke emotions.
Job Role: Lead Programmer
Former application programmer, turned passionate gamer and game programmer.
Job Role: Programmer
Polish-American musician and programmer, Grew up on Impressions, Anno, and Tropico and want to spread that joy.
Marien Van Der Lely
Job Role: Lead Artist
Website: Marien Lely
I’m an UI/UX designer originally from the Netherlands, grew up in the US, then moved back to the Netherlands. In my spare time I’m usually gaming & playing soccer.
Job Role: 3D Modeller
Just your friendly passionate artist guy making worlds out of blocks. One polygon at a time
Alec ‘Hyve’ Weekes – Web Developer & Producer
Immanuel – Programmer
Bjorn Kaae – Programmer
Michael Sloan – Writer & Designer
James Moore – Marketing
Jenifyr Kaiser – Marketing
Andrew Russell Trahan – Music & Sound Design
Vivian Truong – 2D & Concept Artist
Carson Smith – 3D Artist
Shenice Alexander – Junior 3D Artist