Hello again fellow industrialists! We have had an amazing week here and want to take a moment to share all of the latest and greatest from the world of Project Automata!
First and foremost, we want to thank all of our amazing fans and backers for all your love and support. We have received so much great feedback from all of you. The game could not happen without your help, so from all of us here at Dapper Penguin Studios – Thank you!!
We were recently added to Kickstarter’s ‘Games We Love‘ list which is super exciting for us. There’s a lot of competition on Kickstarter, so it’s a big deal to know that we stand out from the herd. We must be doing something right!
We are doing well so far, but we still have a long way to go to our funding goal, so we need your help. If you haven’t come by our Kickstarter page yet, we encourage you to do so. Even if you are unable to support us financially you can still help us out by sharing our page with your social media network. Help us spread the word, so we can finish our campaign strong and get the funds we need to take Project Automata to the next level.
We have put a ton of effort into our Kickstarter campaign, but development of the game has never stopped or slowed. We are still fixing bugs as well as designing and implementing new features, and we will continue to do this until we shift development to the full alpha version sometime in November. We are committed to the continued support and development of our game.
We announced recently that we are working on a much requested feature – trains! We are super excited about this as it adds a whole new layer to the transportation aspect of the game. We are happy to be able to share some of the concept art and models for these new additions with you today.
We will be sharing more great features and improvements as we go along, so make sure to check the blog every week. If you haven’t done so already, sign up for our newsletter to keep up on all the latest and greatest in the world of Project Automata.
We love hearing from all of you, so please keep those comments and suggestions coming. The more we know, the better the game will be, so don’t be shy. Thanks again to all of you for your continued support. Until next time…